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Music Recording Technology Courses

These listings are sourced from Curricunet, and some courses may not be offered every semester. For additional information, contact the academic department, speak with counseling or refer to the current Class Schedule and College Catalog.

MURT 20 - Digital Audio Workstation    ( 3.00 Units )
Fundamentals of digital audio manipulation, recording and production within industry-standard digital audio workstation software. Focus on essential functionality and technical proficiency within audio platforms such as Avid ProTools and Ableton LIVE. Introduction to MIDI sequencing, digital signal processing and audio editing.

Student Learning Outcomes (SLO)
  1. Assess characteristics of various microphones and evaluate microphone technique strategies.
  2. Construct a multitrack session.
  3. Demonstrate an appropriate implementation of basic techniques of audio signal flow through analog and digital signal chains.
  4. Develop a critical ear for aspects of individual tracks in a recording session.
  5. Explain the basic principles of acoustics and sound, including analog to digital audio conversion.

MURT 21 - Audio Recording I    ( 3.00 Units )
Fundamentals of audio recording and the digital audio workstation. Basic acoustics, principles of analog and digital audio basics, studio set-up, microphone technique, basic mixing techniques and digital audio workstation fundamentals.

Student Learning Outcomes (SLO)
  1. Assess characteristics of various microphones and evaluate microphone technique strategies.
  2. Construct a multitrack session.
  3. Demonstrate an appropriate implementation of basic techniques of audio signal flow through analog and digital signal chains.
  4. Develop a critical ear for aspects of individual tracks in a recording session.
  5. Explain the basic principles of acoustics and sound, including analog to digital audio conversion.
  6. Identify basic hardware components of a modern home recording studio.

MURT 22A - Electronic Music I    ( 3.00 Units )
Fundamentals of electronic music production and MIDI sequencing. Principles of synthesis, survey of electronic music instruments and their development, MIDI sequencing, drum machines and beat making, and multitrack electronic music production.

Student Learning Outcomes (SLO)
  1. Analyze the layers of a multi-track electronic music piece.
  2. Properly wire MIDI instruments, computers, and digital interfaces.
  3. Recognize and operate basic electronic music instruments.
  4. Understand and implement the essential components of MIDI sequencing software.

MURT 22B - Electronic Music II    ( 3.00 Units )
Advanced electronic music production. Projects will include audio for film and video, theatrical productions, video games, advertisements, sound effects and sound installations.

Student Learning Outcomes (SLO)
  1. Analyze the layers of a multi-track electronic music piece.
  2. Properly wire MIDI instruments, computers, and digital interfaces.
  3. Recognize and operate basic electronic music instruments.
  4. Students will demonstrate advanced aptitude in the art of digital audio recording.
  5. Understand and implement the essential components of MIDI sequencing software.

MURT 23 - Audio Recording II    ( 3.00 Units )
Advanced studio recording techniques. Highly specific and refined microphone selection and implementation, complex multichannel signal flow, analog and digital signal processing, and multitrack mixing in the digital audio workstation. Student-produced, hands-on recording sessions in both the studio and live-concert settings.

Student Learning Outcomes (SLO)
  1. Demonstrate an appropriate implementation of advanced techniques of audio signal flow through analog and digital signal chains of a complex multi-track recording session.
  2. Develop a critical ear for aspects of multiple tracks as well as overall mix in a complex multi-channel recording session.
  3. Produce hands-on recording sessions in both the studio and live concert settings.

MURT 24 - Advanced Mixing Techniques    ( 3.00 Units )
Focus of course is on advanced multitrack mixing techniques. Implementation of signal processing to a multichannel audio mix using outboard and virtual signal processors, submixing, busing and summing mixes, complex signal flow, advanced mixer automation, and selected topics in mastering

Student Learning Outcomes (SLO)
  1. Develop and evaluate microphone technique strategies for various instrumental implementations.
  2. Explain basic principles of acoustics and sound perception.
  3. Identify and critique strengths and weaknesses in an individual and groups of tracks of a prerecorded mix.
  4. Identify, differentiate and assess the design and sonic characteristics of various microphones.
  5. Properly construct an audio signal chain through the components of an advanced recording studio console.

MURT 25 - Live Concert Sound    ( 1.00 Units )
Sound design and amplification management for live music events. Management and manipulation of audio signal flow, interconnected amplification hardware, stage monitoring, and real-time audio signal processing for live audio events. Hands-on participation in on-campus live audio events.

Student Learning Outcomes (SLO)
  1. Implement appropriate plan for recording a live event including microphones, wiring, speakers, equipment care and management.

MURT 26 - Music Business and the Law    ( 3.00 Units )
Legal issues in the music industry, with a focus on music publishing and licensure, the role of the record label, and distribution and retailing.

Student Learning Outcomes (SLO)
  1. Become conversant with standard aspects of music contracts.
  2. Demonstrate understanding of the legal issues involved with music licensing and distribution.
  3. Explain the process of copyright procedures.
  4. recognize the role and importance of music publishing.

MURT 28 - Music Industry Career Development    ( 3.00 Units )
Career opportunities and business practices in the music industry. Focus on career options and development, artist management, unions, music merchandising, and concert promotion.

Student Learning Outcomes (SLO)
  1. Develop a business plan specific to individual music goals.
  2. Develop and implement effective strategies for concert promotion and artist management.
  3. Differentiate various career paths in the music industry.
  4. Recognize the role and importance of music merchandising.

MURT 31 - Sound Design    ( 3.00 Units )
Introduction to Sound Design and Audio Post-Production for Multimedia. Includes creating and editing Sound Effects, ADR, Foley, Music, and Ambience, for multiple visual mediums such as Film, TV, Video Gaming, Theatre, and Dance. Emphasis on computer assisted production using Digital Audio Workstations and sound design techniques using industry-standard equipment.

Student Learning Outcomes (SLO)
  1. Explain the basic principles of acoustics and sound, including analog to digital audio conversion.
  2. Explain the basic principles of acoustics and sound, including analog to digital audio conversion.
  3. Demonstrate an appropriate implementation of basic techniques of audio signal flow through analog and digital signal chains.
  4. Assess characteristics of various microphones and evaluate microphone technique strategies.

MURT 32A - Game Audio Design I    ( 3.00 Units )
Overview of game sound development, basics of sound effects libraries and working with animation, typical studio effects, sound manipulation, and common troubleshooting. Fundamental techniques of recording custom effects, proper integration of audio, and mixing techniques particular to the gaming industry. Basics of the game audio industry, including professional roles, occupational divisions, scheduling, contracts and workflow.

Student Learning Outcomes (SLO)
  1. Construct a multitrack sound design.
  2. Identify basic hardware components of a modern studio
  3. Explain the basic principles of acoustics and sound, including analog to digital audio conversion.
  4. Develop a critical ear.

MURT 32B - Game Audio Design II    ( 3.00 Units )
Advanced creation of music and audio for video games, including implementation within a video game. Advanced music cue composition, Foley SFX recording and design, and functional implementation in a live game context.

Student Learning Outcomes (SLO)
  1. Construct a multitrack session.
  2. Demonstrate an appropriate implementation of basic techniques of audio signal flow through analog and digital signal chains.
  3. Develop a critical ear for aspects of individual tracks in a recording session.
  4. Explain the basic principles of acoustics and sound, including analog to digital audio conversion.

MURT 50 - Music Industry Internship    ( 1.00 Units )
Internship in the music industry as approved by Music Recording & Technology faculty in the context of the student’s coursework and interests in the MURT department. Cooperative effort between student and music industry supervisor to accomplish agreed upon work objectives and experiential goals. Student provides verification of service experience hours during the term. Music industry organization to be approved by MURT faculty. Hours and duties made in agreement between student and music industry supervisor. Students will meet on-campus with MURT faculty for one hour per week to discuss experience & progress. Faculty permission required for registration in the class.

Student Learning Outcomes (SLO)
  1. Students learn and implement knowledge acquired in the classroom to a professional setting.
  2. Students will cultivate effective strategies for accomplishing specified professional tasks
  3. Students will practice and demonstrate professional behaviors in a real-world, non-academic setting.